Daily Gaming News 14th September 2011
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Post things I find on web and whatever's on my mind.
Daily Gaming News 14th September 2011
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Words cannot describe how much I loved this game on the PS2, and to think I get to play Max Payne again literally gives me a nerdgasm. As soon as the trailer starts the memories flood back when I hear the original music and most of all the original voice.
This was also the game that taught me what a Rhetorical question was, who says videogames don’t teach you anything. Finally I will always remember the crying baby level where you have to walk across the red lines ( I think they were blood), the baby would cry all the way through.
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Sony have released a PS Vita fact sheet, which includes the all important battery life. The battery life on the PS Vita will last 3-5 hrs for gaming and movies without a connection to wi-fi. But if you just want to play the old music Vita will last 9hrs this also includes in standby mode.
Charge Time will be 2hrs 40mins via the hole in the wall.
So what do you think 3-5hrs gaming long enough for a handheld?
To me this seems not bad seeing as the impressive graphics quailty of the games, the only down side is they didn’t say how long it would last whilst using wi-fi.
(Source: vg247.com)
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Well another day another closed own studio, this is becoming the norm in the wolrd of vidoegame creation. Bodycount (who?) is a FPS with supposed destructible environment (I think that was it’s big selling point), was being made to be the next gen version of Black.
The PS2 and Xbox game was brilliant! must of played the hell out of that game when it originally came out, I couldn’t believe the destruction you could cause and showed that the PS2 still had some magic left in it to give.
Now Bodycount on the other hand suffered massively now I only played the Demo, I know the demo says not representative of full game. The demo is there however as a trial for the game if you like the demo you pick it up if you don’t you don’t.
Bodycount for me suffered from a horrible feeling of movement and aiming, not smooth and clunky. The graphics were the bog standard nxt-gen graphics, being as this game was supposed to have an amazing destruction feature it sadly lacked the impact during game time.
The game entered the charts at at #36, this the telling of it’s fate. Studios spend millions on games and if it doesn’t hit the top ten, closure is likely on the cards. Companies need to make return on their money otherwise whats the point.
It’s said to see another British developer close, but the reasoning is probably highly justifiable.
(Source: eurogamer.net)
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